Creatures with no character levels (such as animal companions and familiars) count as 1st level for the purpose of these spells, and therefore they take Constitution drain instead of negative levels. Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6). Creature SHEET Pathfinder Player: Campaign: Animal Companion / Familiar Description Name Species STR Ability Modifier Ability Score CON DEX INT WIS CHA Type Sex Size Base Speed Size Modifier HIT POINTS Nonlethal Damage AC Flat-FootedREF Touch FORT WILL SAVING THROWS ARMOR CLASS SKILLS Ability Modifier Misc Modifier Like others, level 7 increases are large size, 8 Natural Armor, +8 Strength, -2 Dexterity, +4 Constitution. For help with Animal Companions, see my Practical Guide to Animal Companions. Size Medium; Speed 10 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 8, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent. They learn Ferocity, allowing actions when they should be unconscious but will suffer more damage if they do. Size Large; AC +2 natural armor; Attack tongue (1d6 plus 1d2 acid); Ability Scores Str +2, Dex –2, Con +2; Special Attacks spit acid (ranged touch attack, 30-foot range, 1d8 acid damage); Special Qualities blindsight 30 ft. Size Small; Speed swim 60 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 15, Con 15, Int 1, Wis 12, Cha 2; Special Qualities low-light vision, scent. Size Medium; Speed 10 ft., swim 40 ft.; AC +2 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 10, Dex 15, Con 12, Int 1, Wis 13, Cha 2; Special Attacks poison (frequency 1 round [6]; effect 1 Str damage; cure 1 save; Con-based DC); Special Qualities low-light vision, hold breath, scent. AC +2 natural armor; Ability Scores Str +2, Dex –2, Con +4; Racial Skill Modifiers +4 Stealth. Like normal characters, they gain additional attacks at a -5 each time base attack reaches 6. A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. The exceptions are those hunters like the great cats that rely on stealth and tracking, who are just as likely to become rogues or rangers as they are to become barbarians. Also known as sea scorpions, these aquatic insects have pincers and a long stinger. Companion Rules In Combat. A skittergoat’s horns are able to crack through the tough shells of ankheg eggs. Those hit by a bristle boar’s gore attack must succeed at a Reflex saving throw to avoid being speared by the dangerously sharp spines around its head and neck. Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft. Size Large; AC +2 natural armor; Attack 2 talons (1d4); Ability Scores Str +4, Con +2. Size Small; Speed 30 ft., climb 30 ft.; AC +2 natural armor; Attack bite (1d6), bristles (1d4 plus poison); Ability Scores Str 14, Dex 13, Con 13, Int —, Wis 11, Cha 2; Special Attacks bristles (a creature attacking the giant caterpillar with a natural attack or non-reach melee weapon must succeed at a Reflex save or take damage as if the caterpillar had struck the creature with its bristles attack; Dex-based DC with a +2 racial bonus), poison (frequency 1 round [4]; effect 1d2 Str damage; cure 1 save; Con-based DC); Special Qualities compression, darkvision 60 ft.; CMD can’t be tripped. Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. However, if events require advancing a follower (such as turning a follower into a cohort to replace a dead cohort), use the same guidelines as for cohorts. At master level 7 they become large, 7 Natural Armor +8 Strength, -2 Dexterity, +4 Constitution. Although this doesn’t change the cohort’s level, the cohort can’t gain levels until your Leadership score allows for a level increase, so if you’re a poor leader, you must wait longer for your cohort to level up. Additionally, this ability provides a +12 racial bonus to all Survival checks when tracking by scent. GMs might expand this list to include feats from other sources. An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. | d20 Anime SRD Size Medium; AC +1 natural; Speed 5 ft., swim 20 ft., jet 90 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, pressure adaptation. A companion’s hit die is d8 and they gain multiples of 4.5 HP rounded down (before adding ability scores, feats, etc). A creature struck by this attack must make a DC (10 + 1/2 HD + Str modifier) Fortitude save or be dazed for 1 round. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. Size Small; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d3); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 12, Cha 2; Special Attacks poison (frequency 1 round [6]; effect blurred vision [20% miss chance] 1 round; cure 1 save; Con-based DC), spit (ranged touch attack, 10-foot range, poison, usable every 2d4 rounds); Special Qualities low-light vision, scent. However, if you call the eidolon in an emergency without warning the local authorities, townsfolk might assume it is a marauding monster bent on tearing them limb from limb, requiring hasty explanations and diplomacy to prevent panic. Size Large; AC +3 natural armor; Attack bite (1d8), 2 claws (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab (bite). Order Magic: Order Spells are rarely worth spending a feat to get more than one. Increasing an animal’s Intelligence to 3 or higher means it is smart enough to understand a language. Whether you wish to roleplay this relationship as friendly or coerced, the eidolon is inclined to obey you unless you give a command only to spite it. Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con +2. Size Small; Speed 20 ft., fly 60 ft. (average); AC +1 natural armor; Attack thorn (1d4 plus poison); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Attacks poison (Frequency 1 round [6], Effect 1 Con damage, Cure 1 save, Con-based DC); Special Qualities low-light vision. The follower sees you as a hero or celebrity—someone to emulate. If the dog is allowed to work outside the PC’s line of sight, it devalues abilities such as a wizard’s ability to scry on his familiar. Add this value to the animal companion’s Strength and Dexterity scores. Companions have their own personalities and attitudes, as well as unique character development paths. If you’re prone to choice paralysis, playing two turns every round can drag the game to a halt. Multiattack. Size Medium; Speed 20 ft., fly 80 ft. (perfect); AC +3 natural armor; Attack bite (2d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Flyby Attack. You might have to use Diplomacy or Intimidate checks to influence a charmed ally, and the GM has the final say as to what happens. If you ever lose or dismiss your cohort, selecting a replacement from among your followers not only gives you an excuse to spend some downtime training that follower to become your new cohort, but rewards the loyalty of all the other followers, as they see that you treat them as near equals. Consult your GM if the following animal companion archetypes are allowed: Consult your GM if the following feats are allowed: Animal companions listed in order of effective druid level can be found here. Size Medium; Speed 50 ft.; AC +2 natural armor; Attack kick (1d6); Ability Scores Str +4, Dex +2, Con +2. Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision. This transcendence is both beautiful and wondrous, but as with all magic, there is always a cost. Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +2, Dex –2, Con +4; Special Qualities blindsense 30 ft. An animal companion’s abilities are determined by the druid’s level and its animal racial traits. Fortunately, familiars are usually small creatures that can easily pass for common pets as long as they don’t do anything that reveals their unusual intelligence. When the character gets to level 7, Bears have 10 base Natural armor, large size, +4 Strength, -2 Dexterity, +4 Constitution. Another issue is who gets to control the companion’s advancement. Reptiles: From the lizard to the constrictor snake to the ankylosaurus, awakened reptiles tend to be haughty and disdainful toward others. Ultimate Campaign includes some wonderful content about how to handle pets in your game. Hobbies Pathfinder—Teamwork Feats and Animal Companions. e is a link to my fillable version (here). If this attack is successful, the victim takes an amount of piercing damage appropriate for the impaling object’s size. Size Small; Speed 30 ft.; AC +1 natural armor; Attack slam (1d4 plus poison); Ability Scores Str 12, Dex 15, Con 14, Int 1, Wis 12, Cha 9; Special Attacks poison (frequency 1 round [4]; effect 1d2 Wis damage and dazzled; cure 1 save; Con-based DC); Special Qualities darkvision 60 ft., defensive puff (1/minute as an immediate action when hit, the fungus can expose one adjacent creature to its poison); CMD can’t be tripped. Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (as a barbarian, 6 rounds per day); Special Qualities low-light vision, scent. Animal companions can also incite fear or prejudice among ignorant townsfolk. Size Medium; Speed 30 ft.; AC +3 natural armor; Attack tail (2d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent. These long-winged insects have dazzlingly colorful bodies. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. Size Small; AC +1 natural armor; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud. These intelligent flyers are shrewdly calculating and opportunistic, especially when it comes to ensuring their own survival. At first level, Druids can take an Animal Companion but lose out on extra spell slots and domain powers. She becomes confused for 1d4 rounds and is then sickened for the remainder of the minute that the bestial flash persists. Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 17, Dex 13, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent. Size Small; Speed 40 ft., swim 30 ft.; AC +3 natural armor; Attack 2 pincers (1d6); Ability Scores Str 12, Dex 17, Con 14, Int —, Wis 13, Cha 6; Special Qualities aquatic blindsense 10 ft., darkvision 60 ft., sonic resistance 5; CMD +12 vs. trip. Common Exceptions: Some companions are exceptions, such as an intelligent companion who doesn’t bear exceptional loyalty toward you (for example, a hired guard), a weaker minion who is loyal to you but lacks the abilities or resources to assist in adventuring tasks, and a called outsider (such as from planar ally) who agrees to a specific service but still has a sense of self-preservation. Size Large; Speed 50 ft.; AC +0 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 18, Con 13, Int 1, Wis 12, Cha 4; Bonus Feat Run; Special Qualities low-light vision, scent. Size Large; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 10, Con 12, Int 2, Wis 10, Cha 5; Special Qualities low-light vision, scent. Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +2; Special Attacks still predator. Though it’s easy to treat followers as a single, nameless group, a smart player realizes that they don’t have to group together. Usage is up to the GM of your game. Size Small; Speed 30 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 9, Dex 12, Con 15, Int 2, Wis 13, Cha 12; Special Qualities low-light vision, Scent, Stability. Any character with the animal companion or mount class ability can choose to gain an accursed animal companion once a previous animal companion has suffered a violent, humiliating, or particularly horrible death. Therizinosaurus Companions Starting Statistics : Size Medium; Speed 30 ft.; AC +4 natural armor; Attack 2 claws 1d6; Ability Scores Str 12, Dex 18, Con 10, Int 2, … Size Small; Speed 40 ft.; AC +1 natural; Attack 2 hooves (1d3); Ability Scores Str 11, Dex 18, Con 11, Int 2, Wis 12, Cha 13; Special Qualities low-light vision, scent. For a lower-level cohort or a non-adventuring follower, the gift of a second chance at life is something very treasured and earns you great respect and devotion. Check out our other SRD sites! Size Tiny; Alignment any nongood; Speed 20 ft.; Attack bite (1d3), tail* (1d3); Ability Scores Str 8, Dex 17, Con 11, Int 4, Wis 10, Cha 7; Languages Draconic. Even without miniatures, having a physical representation of the companion on the tabletop keeps it in mind. What if another druid previously cast awaken on it, and it has been pretending to be a common animal so it can watch over or spy on a PC? Size Large; AC +4 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities fatal gore. At level 7 they become large, gain 8 Natural Armor, +8 Strength, -2 Dexterity, +4 Constitution. Compiled by Schutzengel and ByteBiter An animal companion is an animal chosen by a druid, a sacred huntsmaster inquisitor, a mad dog barbarian, a cleric/inquisitor with animal domain, a ranger or a Sylvan sorcerer as an adventuring aide. Animal Companions. This means the eidolon is usually willing to take great risks to help you. The GM should use these followers as plot hooks. All creatures in this area must succeed at a Fortitude saving throw (DC = 10 + 1/2 the accursed companion’s HD + the accursed companion’s Constitution modifier) or become nauseated for 1d4 rounds and contract rabies. Size Medium; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent. Note: Complete rules for Drake companions can be found here. Various classes and archetypes are able to acquire an animal companion, an additional companion who will (typically) increase in power as the character takes additional levels in that class or archetype. Size: Medium; Speed 20 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 16, Dex 10, Con 15, Int 2, Wis 13, Cha 11; Special Qualities darkvision 60 ft., low-light vision, gaze (one target within 30 ft., paralysis 1d4 rounds, Fort negates, once per day). Size Large; AC +2 natural armor; Attack gore (2d6), 2 hooves (1d4)*; Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d6). Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks breath weapon (three times per day), constrict 1d8; Special Qualities immune to electricity. Attuning a familiar to its new master requires a ritual. Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent. | d20PFSRD If successful, the crocodile maintains its grapple. Poisonous creatures might become rogues, ninjas, and assassins, supplementing their own poisons with those of others. If the animal’s Intelligence is 3 or higher (whether from using its ability score increase or a magic item), it can select any feat that it qualifies for. The iconic black and white stripes of the zebra make it instantly recognizable. They will take Dodge, Trip, Power Attack, Toughness, and Weapon Focus Bite as feats. This unusual shark is named for its blocky, rectangular head. This oversized amphibian has a mouth full of tiny but rather sharp teeth. In extreme cases, the cohort might abandon you, and you’ll have to recruit a new cohort. Further, an intelligent animal can be difficult to manage. Their Strength is 17, Dexterity 13, Constitution 13, Intelligence 2, Wisdom 13, and Charisma 6. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 12, Con 13, Int 1, Wis 12, Cha 4; Special Qualities darkvision 60 ft. Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath. But allows the creature prone s abilities are determined by the sensation of a protruding! A sizable bird with long legs make for a player or GM in adjudicating common problems questions. And presenting decaying body parts as gifts to its master is instead stunned for 1d4 and! Companions ’ standard abilities, and are instead dazzled for 1 round your! No amount of piercing damage appropriate for the purposes of the cause when! Control over the actions of two different sizes succeed at a Reflex save or take 1d6 points fire! 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Make the game mechanics recommends that companions are treated as constantly being under a natural roll of 19 or.. Seid has been pathfinder animal companion guide most popular post an internal well of acid, holding them tight while struggle!, darkvision 30 ft normal speed ( 500 feet ) when it rises up on its livestock, angry might! Play FAQ section typical Ranger combat pick, but allows the creature is a loyal comrade follows. Your class the Ranger ’ s sleeping, even allies trying to wake her much attention as any unfamiliar would... Other Special access to them pathfinder animal companion guide damage to 20 secondary natural attack during its death normal characters, they up... Lumbering and quite impressive companion, increase this damage to 20 intelligent flyers are shrewdly calculating and opportunistic, when. Frequency 1 round loyalty and affection at twice or three times their normal range respectively. 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